[Solved] MagicYUV blocked by Battleye
Love the codec and use it all the time with Dxtory. One small issue is that it's now blocked by Battleye. If I try and record Rainbow6 gameplay, in Dxtory I just get the "!INT" warning, and when I drop out the game Battleye is telling me it's blocked MagicYUV.dll from loading. Was wondering if you were working with Battleye to get it unblocked, and if so how long does that kinda thing take?
Got this back from BattlEye:
The issue should be fully resolved in all games.
So it seems this is as far as it'll go. The best would be if others could test the same games you're having issues with to see if it occurs on your machine only. Other than that, you'll probably have to contact BattlEye support directly.
Yes this can be closed
So happy as well, can't wait for the weekend to test out all settings and render setting with Vegas to get the sharpest image and all that without huge loss from rendering and uploading.
Hey, i still get the "Init" error, and im stuck.
Same problems as u had, but no solution for me, does anybody can help me here?
Well..now it works, i literally did nothing xD.
But Thanks 🙂
I seem to be having the same issue, have the latest MagicYUV (Ultimate) version, latest Dxtory and the latest Battleye. I've moved game location, reinstalled all of the aforementioned softwares and so on. Also tried the solutions that Battleye provides regarding giving full access to Battleye, whitelisting it on firewalls and so on. I still get the [INFO] Blocked loading of file: "C:\Windows\System32\utv_vcm.dll" error when trying to record. Currently in contact with Ubisoft support, but if there are any further suggestions on what might be causing this it'd be appreciated.
I am a complete moron, thank you for pointing out the obvious and sorry for the necro :')
This is why needed Battleye to unblock Magic. Just cannot get this quality of recording using any other recording option, and I've tried, OBS to Mirilis Action, ShadowPlay to MSI Afterburner.