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#Post TitleResult InfoDateUserForum
RE: Worklow witch MagicYUV and PremierePro - Help needed!  6 Relevance8 years agoBalázsWorkflow
  Hi, Sorry for being so late with the reply. I'm not sure exactly what format does PremierePro communicates with the codec, programs usually present/request RGB to/from codecs. To be sure about the formats you can enable the "Show tray icon" setting in the "MagicYUV VFW codec configuration" from the Start menu. If enabled a small green/red [M] icon will be displayed in the notification area on the taskbar and if you hover the mouse over it it will show what format does the codec compress/decompress. For more detailed information you can check "Enable logging" as well in the same dialog. If enabled the codec will write logfiles for each compression/decompression session with detailed information about what formats does it communicate with the app as well as performance details. Now about deep color (10bit+): apps in general have very weak support for 10bit+ formats through VFW (Video For Windows - the interface used between the app and the codec for communcation). Most often apps have built-in hard-coded codecs which support 10bit+ formats, but generic codecs (like MagicYUV) are most often left out in the dark. This is an unfortunate situation. Now sometimes it is possible to get certain apps to work with 10bit+ through generic codec interfaces. 10bit+ formats in Adobe products traditionally worked through the QuickTime interface only (hence .mov support only, not AVI), but as time went on it has gone more and more to the sidelines, and require manual config file modification of Adobe to work. More information can be found in this thread: It is for After Effects though, so not sure if Premiere will work. As for the preview, it is yet another situation. One of our users once ran into a strange situation where he couldn't select MagicYUV for preview, and it turned out that Adobe had a hard-coded list of codec FOURCCs that it allowed, and MagicYUV was not among them. More info about this situation can be found here: Question: Answer: Hope that helps a bit. Unfortunately as apps more and more went the route of direct integration of codecs into their programs, it is increasingly difficult for generic codecs like MagicYUV to support all the features of the apps as it is not a target for app developers to support generic codecs. Please get back to me if you have any further questions.
Need help when using magicyuv 1.2 codec to record with OBS  3 Relevance4 years agoknowledgeseekerHelp & Support, Troubleshooting
  Hi, I am seeking help on how to use magicyuv 1.2 codec with OBS streamer/recording software. Attached below is what it looks like in OBS software when I am trying to configure OBS to record webcam/gameplay: and here is the settings window in windows 10 for the codec magicyuv itself: Please help me and tell me how I can make it reflect the same settings in windows 10 screenshot setting window to the OBS encoder settings line, it would be a great assistance. You can download the obs software itself free of charge if you want to experiment yourself and see how it works
The proper stream could not be found - yet it plays just fine  3 Relevance5 years agomichaelhHelp & Support, Troubleshooting
  Originally posted in the vegas forum... Never seen this before and I've been using MagicYUV for quite some time. Most often without audio but several with, too. The project loads and all the media play without a problem but every time I open the project I get this message. Every single time. No matter what changes I make. Ring any bells for anyone? VP 17-452 Since I can't upload images here I'll try to link to the Vegas forum content GeneralComplete name : E:\Vegas Projects (e)\OLLI - Ann Karson Apartheid\Ann Karson Apartheid Merge.aviFormat : AVIFormat/Info : Audio Video InterleaveFormat profile : OpenDMLFile size : 105 GiBDuration : 21 min 6 sOverall bit rate : 715 Mb/s VideoID : 0Format : M8Y0Codec ID : M8Y0Duration : 21 min 6 sBit rate : 713 Mb/sWidth : 3 840 pixelsHeight : 2 160 pixelsDisplay aspect ratio : 16:9Frame rate : 23.976 (24000/1001) FPSBits/(Pixel*Frame) : 3.587Stream size : 105 GiB (100%) AudioID : 1Format : PCMFormat settings : Little / SignedCodec ID : 00000001-0000-0010-8000-00AA00389B71Duration : 21 min 6 sBit rate mode : ConstantBit rate : 1 536 kb/sChannel(s) : 2 channelsSampling rate : 48.0 kHzBit depth : 16 bitsStream size : 232 MiB (0%)Alignment : Aligned on interleavesInterleave, duration : 999 ms (23.96 video frames)Interleave, preload duration : 1000 ms
RE: Encoding Premiere Export  3 Relevance5 years agoHellyWorkflow
  I put them on a dropbox. Here's the original Here's the Premiere Output Here's the MeGUI encode Honestly the warning is probably not that important. The bit i edited in premiere is a tiny part of the whole video. I encoded the rest with MeGUI and i put it all together later with MKVToolNix. That's what's giving the error. "The codec's private data does not match. Both have the same length (128) but different content. Please make sure that the resulting file plays correctly the whole time." I did check the resulting file and its all good. I assume it's because the files come from different encoders. (Premiere with HEVC and x265)
RE: Just a few questions  2 Relevance6 years agoBalázsGeneral Discussion
  OK, I'll add it then 🙂 I'll make a preview release and share it privately, so you can test first. Also, what I think might be happening with 10-bit 4:2:2 is that perhaps the card driver is doing some conversion there which slows it down. The official docs only mention this (): Support for 4:4:4 10-bit capture formats: V410, Y410 It doesn't mention 4:2:2 or 4:2:0 10-bit at all. So in the meantime, what happens if you capture at 10-bit 4:4:4 using v410? EDIT: Btw, I saw you're still using version 2.1.0 of the codec. 2.2.0 has been out for awhile and it has Adobe plugins too.
RE: Full Range washed out  2 Relevance8 years agoBalázsFeedback
  This might be worth checking out: Also, doing a google search for 'xbox one limited full range rgb' will have plenty of results, so you're not alone 🙂
RE: Full Range washed out  2 Relevance8 years agosweeklyFeedback
  Posted by: Balázs I see, I'm not too much familiar with capturing in VDub, the question I have is who does the conversion to YV12? Is it VDub or does YV12 come directly from the card? Can you check what format does the codec actually receive? You can do that by starting a capture process and hovering the mouse over the red [M] icon in the notification area and looking at the tooltip. Also, can you upload a small sample of both raw 420 and MagicYUV 420 capture? The red M icon say In: YV12 when recording. I'm not sure if it is VirtualDub or the capture card that does the conversion. The capture card does support both YV12 and YUY2 which indicates that it at least doesn't do a hard conversion to YV12. Below are the two video samples. Note that the file sizes are very large and I plan on deleting them from my Google Drive account once you've downloaded them.
RE: Problem with MPC-HC  2 Relevance8 years agoKyaneosHelp & Support, Troubleshooting
  With VirtualDub it works fine, and also with MPC-BE, but I don't like this player. A sample of the video, it's captured with Nero Vision Xtra 7.0:
Full Range washed out  2 Relevance8 years agosweeklyFeedback
  When I capture using MagicYUV 420 with Full Range enabled I get a washed out image. This doesn't happen when I capture using a raw 420 format. Here's some screenshots that show this: Just to clarify on my capture process, I'm using an Elgato 4K60 Pro with the latest firmware, VirtualDub, Version 2.0 of MagicYUV and my OS is Windows 10. In the images above I'm capturing from a PS4 Pro outputting at 2160p RGB with the RGB Range set to Full Range.
Thanks MagicYUV  2 Relevance8 years agoonerkkGeneral Discussion
  Thanks MagicYUV Let me keep a good Youtube video
RE: Small-time Youtuber 🙂  2 Relevance9 years agoutoxinIntroduce Yourself
  Here's one of the videos from a year or so ago:
Answer to: 2.0 Changelog?  2 Relevance9 years agoBalázsHelp & Support, Troubleshooting
  The change log has been published in the meantime:
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